May 19, 2012

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Crafting Updates in Patch 1.2

Some really interesting and great changes for crafting in Rift this patch! I'm pretty excited about a few of them, particularly the crafting rifts and the auction house changes. I'm also thrilled to see some crafting related guild quests and the new weeklies. There are even a few fixes to things that have annoyed crafters since release!

The first change I'm glad to see, is being able to search your profession window. You can now enter search terms into the bottom text box area that will help you find specific items for specific stats and slots. For example, if you type "spell" (without the quotes) into your Runecrafting profession window, you will see results for runes that give both Spell Crit and Spell Hit. If you type "spell hit" then of course you will find only runes that have that stat on them. It will also return runes by slot item. If you type "glove", it will show you all the runes that are usable on gloves. FANTASTIC! This is a feature we've been asking for a long time. Especially for runecrafting.

Crafting Rifts

While I have yet to personally experienced the new Crafting Rifts, my husband has already gotten ingredients for several lures. So you will soon find a recipe and ingredient list for Crafting Lures at Rift-Craft.com. Here's the 1.2 patch notes regarding Crafting Rifts:

* Lures for Crafting Rifts and are obtained by completing the new weekly crafting quests in addition to the tradeskill-specific Plaque the quest awards.
* These Rifts drop raw materials, Augments, and other goodies for crafters.
* Reaching the final stages gives a chance of obtaining an additional plaque!
* Crafting Rift lures open a Rift of appropriate level for the zone. In addition, materials awarded are also based on the zone level where the Rift is opened.
* All levels of crafting Rifts give a chance for an additional plaque from the bonus stages, even below your character level.
* Bring your friends and spread the wealth!

Crafting Rift Lures

Other specific details regarding how to get crafting lures are as follows:

* Added weekly quests to Meridian and Sanctum to obtain a random Expert Rift lure.
* Crafting Rift lures open a Rift of appropriate level for the zone. In addition, materials awarded are also based on the zone level where the Rift is opened.
* You may now purchase Expert and Raid Rift Lures if you have the required Planar Notoriety of the appropriate type – or purchase husks which no longer have a Notoriety requirement to obtain.
* New weekly crafting quests have been added for all six production skills. Each awards a plaque as well as a Rift Lure that can be used to open a 'Crafting Rift' (details above).

General Crafting Updates/Changes

Most exciting are the newly added weekly crafting quests that award a crafting plaque and a lure for a crafting rift.

* New weekly crafting quests have been added for all six production skills. Each awards a plaque as well as a Rift Lure that can be used to open a 'Crafting Rift' (details above).
* Crafting daily and weekly quests now scale to match your character level and always award appropriate experience and notoriety. INCLUDING GUILD foraging weekly quest
* The recipe window now has a Search feature! Search recipe names, ingredient names, equipment slots, and Rune 'usable on' slots for recipes that your character knows. You can also filter by the type of modification a Rune provides (Strength, Spell Power, etc).
* For each production skill, one Master workorder has been bumped up to 250 minimum skill instead of 230.
* Minor Catalysts now only drop from Elite or dungeon mobs.
* Restricted the drop of crafting Cores to specific mob types when in Shimmersand, Iron Pine Peaks, and Stillmoor – once discovered, these can be targeted for hunting if you're after more Cores!
* Slightly increased the drop rate of all crafting quest items. In addition, they can now be found on a wider variety of mobs and resource nodes.
* A number of new recipes have been added to the Artisan Stores.

I have also personally noticed an increase in the rare quest item drops for crafting recipes. Potent sap (for the foraging distillates) and various leather quest items have already found their way into a few of my character's inventories. Yay! Though I still see Outfitting quest item drops on characters who do not have that profession. The patch notes had indicated that "Exquisite Cloth, Light Downy Cloth, and Tough Silken Cloth now only drop for Outfitters". I did not find that to be true.

Profession Changes

The following are some of the profession specific changes as of the 1.2 patch:

Runecrafting
* Redistributed some ingredients in Runecrafting recipes! The changes are as follows:
-Unwavering Rune recipes now use Perpetuals in their recipes instead of Sentience Runecrafting materials.
-Resolute Rune recipes now use Perpetuals in their recipes.
-Recondite Runeshard recipes now use Sentiences instead of Kinetics.
-Potent Rune recipes now use Perpetuals instead of Kinetics.
* Made adjustments to sync up Runebreaking and Outfitter better. Previously, items crafted by Outfitters were too high level to be runebroken by an equal-level Runecrafter. The level ranges for Runebreaking have been updated and expanded to account for this and to be more flexible in general.

Apothecary
- Order of Mathos Workorder: Mighty Bottle of Critical Strikes has been changed to Workorder: Mighty Healing Tonic, which does not include Pristine Distillate as an ingredient, and requires 250 skill to receive this quest.
* Bottle of Spellstrikes and Bottle of Critical Strikes now trigger the effect 'Bitter Aftertaste', which prevents another such potion from being used for 60 seconds.
* Workorder: Basic Healing Tonics and Workorder: Mighty Healing Tonics (previously Mighty Bottle of Critical Strikes) are no longer set as level 1 quests.
* Death Warding Potions have been renamed to Unholy Warding Potions.

Weaponsmithing
* Recipes for Quicksilver Bow and Hunting Bow now require only 1 Core each.

Salvaging
* A number of items from Dungeons and Raids were not able to be Salvaged or Runebroken. Now all dropped equipment in Expert Dungeons or Raids should be salvageable or runebreakable.
* The following items now Salvage correctly: Silver Choker, Lariat, and Pendant; Gold Chain, Choker, Gorget, and Lariat; Fine Platinum Chain; Platinum Choker, Gorget, and Necklace.

Mining
* Tweaked node respawn rates in Shimmersand, Moonshade, Scarlet Gorge, Scarwood Reach, Iron Pine Peak, and Stillmoor. Adjusted respawn rates and frequency of Orichalcum, Shadethorn, and Twilight Bloom.

Butchering
* Fixed miscellaneous Butchering issues: Telthaeus in Stillmoor can now be butchered for proper loot. Blackhorn Grazers and other Cattle mobs (with the exception of critters) can be butchered. Sloptongue mobs no longer require 215 butchering, which was way above level, and have been adjusted accordingly.

Auction House and General UI Changes

* Adjusted window size and panels.
* Browse: Moved Results field to the bottom of the window. Reduced size of Category filter dropdowns.
* Auction: Added a checkbox to set the same price as an existing auction on new auctions.
* You can now filter results by Item Rarity, Calling, Lesser or Greater Essence types, Min or Max Buyout Price.
* All tabs can be sorted by stack size.
* The Auction and Bids tab can be sorted by unit price.
* Clicking a text field on the Auction UI now highlights existing text in that field.
* Pressing the ENTER key when creating an auction now creates that auction.
* You can now price an auction you are creating by buyout price or unit price.
* You can now automatically set the starting price to be the same as the buyout price when creating an auction.
* Auction prices now always display the Bid amount above the Buyout amount, and the location of the Bid amount does not move if there is no Buyout set.
* The Auction House now shows "Apothecary" rather than "Alchemy" when searching recipes.
* Made better error messages for the Auction House.

UI Settings
* The crafting window should no longer reset the scroll bar position randomly while you have it open – same with the skill and soul training windows.

We've seen some great changes in this patch. Including some interesting new stuff (like the Crafting Rifts) and some muchly needed improvements to the Auction House UI as well as (finally) some fixes in drop rates for those hatefully rare recipe quest items. Seeing things going forward with regular updates sure gives Rift fans a sense of how much Trion seems to truly care about their players.

If only they would improve the search feature for finding runes and augments by slot and stat boost type in the Auction House! Perhaps we'll see that in a future update. Here's hoping! In the meantime, stay tuned to Rift Craft. I'll have a page up for finding runes by slot and stat type in the near future (you can already find augments on the Augementations page).

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